And they were saying that, well, it would be nice to have interactive narrative, some choices along the way. At that moment, they were actually looking for something else. "After Alan Wake, we started by pitching Alan Wake 2, as we've told everyone," Lake says. Lake says Microsoft was polite but uninterested - at least in Alan Wake 2. The problem was that, despite garnering critical praise, Alan Wake wasn't an overwhelming commercial success - not for Remedy and not for the game's original publisher, Microsoft Game Studios. Remedy wanted to make a sequel, and the studio began prototyping and pitching that idea. Remedy shipped Alan Wake and was ready to dive back into the strange and cinematic supernatural universe it created. Introducing the Alan Wake 2 you will never play That became clear not long after the game's release. But despite a downloadable standalone quasi-sequel, and all the desire in the world, Alan Wake isn't the franchise Lake and Remedy hoped it would become. In that sense, Quantum Break began out of something like failure.Īlan Wake, released in 2010 for Xbox 360 and later for Windows PC, was supposed to be a franchise. That's why Remedy is building incentives that, it hopes, will convince players to sit back and enjoy the sitcom-length interludes that it played a part in creating.Īt Gamescom 2015, Polygon spoke with creative director (and original Max Payne face) Sam Lake, who told us how Microsoft inspired the game, how Quantum Break's 90-plus minutes of FMV will unfurl and what the developer is doing to convince players to set down their controllers, sit back and watch what amounts to a live-action movie in the middle of a video game. Part of the Finnish developer's challenge with the Xbox One exclusive, though, will be convincing players to stop playing and invest about a feature film's worth of time into watching Quantum Break. When it's released next April, Quantum Break will be mostly interactive, but it will also include a passive TV show, one that stars veterans of Fringe, Game of Thrones, Lost and X-Men movies - and one whose outcome players will control through their in-game actions. Since its reveal alongside the Xbox One's debut in May 2013, developer Remedy Entertainment has described Quantum Break as a curious mixture of traditional gameplay and, well, no gameplay at all. Yes, Remedy Entertainment will allow you to skip Quantum Break's full-motion video cutscenes.
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